Mack (00:00:12 - 00:00:24):  What they call a random grab bag and they the bartender just hands you whatever beer they feel like handing you for $3.50, which is honestly a good deal because it's random. It's not like they give you the worst thing they have. So if you're tipping well, they'll give you the good stuff. 
Mack (00:00:24 - 00:00:26):  So you end up going ahead anyway. 
Gamemaster (00:00:26 - 00:00:35):  So the game is you choose the first beer and then you leave a nice tip and then you just grab the rest of the night. 
Mack (00:00:35 - 00:00:46):  Yeah, you just send up a very sweet talking person up to see if they can. It's like a D&D roll. You send up someone with good charisma. 
Mack (00:00:46 - 00:00:55):  Make your save for the whole thing and buy rounds for everybody. No, it's a good time. You should come out. I'll show you. 
Gamemaster (00:00:55 - 00:01:07):  Yeah, I'm of most places. I don't mind visiting DC. I've been there a couple times. 
Mack (00:01:07 - 00:01:10):  It's all right. I don't know. 
Gamemaster (00:01:10 - 00:01:13):  For some reason, I have this very strange version of Boston. 
Mack (00:01:13 - 00:01:30):  I actually like Boston. It's pretty walkable when you're like, if you get like a piece of alcohol, you can get like a lot of this stuff that's really nice with the walking distance. 
Gung (00:01:30 - 00:01:38):  I've been to DC a battalion time. But that's because I live there. 
Mack (00:01:38 - 00:01:42):  You live, sorry, I just had to take my headphones off. You live near Boston? 
Gung (00:01:42 - 00:01:48):  No, DC. I said, I've been to DC a battalion time. And that's because I live there. 
Mack (00:01:48 - 00:01:49):  Yeah. 
 (00:01:49 - 00:01:50):  Yeah. 
Gung (00:01:50 - 00:02:01):  It's not as exciting as it seems. A swamp. It's fine. I don't know. It loses it's fine when you go there for every single school trip. 
Gung (00:02:01 - 00:02:02):  Okay. 
Gamemaster (00:02:02 - 00:02:04):  After strides. Yeah. 
Gung (00:02:04 - 00:02:14):  Remember, it was a big deal because the American History Museum, which is the fun one with like the Ruby slippers and the Beatles, Ruben, all that good stuff. 
Gung (00:02:14 - 00:02:24):  Like you don't get to go to that one because it's not educational enough. You always have to go to the same natural history museum with the dinosaurs and the jabs and everything. 
Gung (00:02:24 - 00:02:35):  What's its fine? It's just, it'd be nice to go to other ones once a while. You never go to like the Holocaust Museum. I went once. But you like never go to that one. The Native American Museum, none of those. 
Mack (00:02:35 - 00:02:41):  But. I think the Holocaust Museum is the best designed museum I've been to ever. 
Gamemaster (00:02:41 - 00:02:47):  Think it I think. That's a great price. 
Gung (00:02:47 - 00:02:51):  It recently went to the Spine Museum and that was a lot of fun. 
Mack (00:02:51 - 00:02:55):  Someone was just telling me about the Spine Museum and how it was really good. 
Gung (00:02:55 - 00:03:09):  It's awesome. It's thoroughly enjoyable. It all starts like in the elevator before you even get to the floor with it. It's awesome. And you get a little like ID pass and you have to make yourself a cover. 
Gung (00:03:09 - 00:03:22):  You don't really because they give you the cover. But you have to make an alias for yourself. And then as you go through museum, you scan it on different on the machine. 
Gung (00:03:22 - 00:03:32):  And it's like, okay, now you need to organize a dead drop. Let's look out for potential hazards or things like that. And now you have to make it disguise. 
Gung (00:03:32 - 00:03:43):  Things like that. So as you go through those different parts of the museum, they teach you about that kind of stuff. So like this is a section all about disguises. And at the end of that one, that's when you make your disguise and stuff like that. 
Gung (00:03:43 - 00:03:45):  That's really cool. 
 (00:03:45 - 00:03:47):  That does sound fun. 
Gamemaster (00:03:47 - 00:03:55):  Tom, if you are still frozen, I'm going to say I think I made it in. 
Mack (00:03:55 - 00:03:58):  I think I made it in. 
Gamemaster (00:03:58 - 00:04:15):  I can actually I do. Oh, I see you actually are. I rolled it dice. I think you just all I still had ownership of your character. So if you can go to the right side and click on in a player, click on the three silhouettes of characters and actually there you go. 
Mack (00:04:15 - 00:04:17):  Awesome. Did I do it? 
Gamemaster (00:04:17 - 00:04:18):  Yes, you did. 
Mack (00:04:18 - 00:04:20):  I don't know. It didn't. 
Gamemaster (00:04:20 - 00:04:26):  Okay. No, no, you you selected it for sure. Because now you're up in the upper corner with everybody. 
Mack (00:04:26 - 00:04:38):  Why am I why are there three of me? There are three of you. A portrait token. Okay. Select portrait. Oh, that's just literally bags. 
Mack (00:04:38 - 00:04:45):  Okay. I'm fine now. Thank you. 
 (00:04:45 - 00:04:46):  Okay. 
Gamemaster (00:04:46 - 00:04:53):  Cool. So, Justin, you're here? 
Justin Hutchinson (00:04:53 - 00:04:54):  Yep. 
Gamemaster (00:04:54 - 00:05:05):  Sorry, I'm late. Oh, no, no worries. So yeah, yeah, it's expected. Not because of who you are. Just. 
Gamemaster (00:05:05 - 00:05:11):  Quick question. What does it look like when I typed this to you guys? Do you brush? 
Justin Hutchinson (00:05:11 - 00:05:17):  Do you brush almost deaf and scary characters? 
Gung (00:05:17 - 00:05:19):  Then okay. 
Gamemaster (00:05:19 - 00:05:28):  No, it is in language that you don't know. But it should look like something for you, right? 
Gung (00:05:28 - 00:05:29):  Me? 
Mack (00:05:29 - 00:05:43):  Yeah, it says, yeah, I can see what it says. Actually, could you try typing it in a language that I don't know because I feel like I have accidentally figured out a way to game the system. 
Gamemaster (00:05:43 - 00:05:55):  Let me pick one that actually has. Yeah. Like it, a script. Yeah. I don't think anybody speaks Elvish. 
Mack (00:05:55 - 00:06:08):  It says, TOJQ. Okay. I will just not use my secret knowledge to figure out what everything says. 
Mack (00:06:08 - 00:06:09):  That was nice. 
Gamemaster (00:06:09 - 00:06:12):  Can you click on it and then it shows you what it is? 
Mack (00:06:12 - 00:06:15):  If you hover, grab and drop. Yeah. 
Justin Hutchinson (00:06:15 - 00:06:20):  Oh, interesting. Well, are you typing in real words or diverse words? 
Gamemaster (00:06:20 - 00:06:25):  So even if I typed this and then you drag it into the. 
Mack (00:06:25 - 00:06:26):  Yeah. 
Gamemaster (00:06:26 - 00:06:31):  Yeah, okay. I wrote test. So, okay, it's still garbling him. 
Mack (00:06:31 - 00:06:36):  Oh, nice. It's got a hidden secret. 
 (00:06:36 - 00:06:37):  Okay. 
Gung (00:06:37 - 00:06:44):  Sorry. My dice are way too high and I cannot figure out how to move it down. 
Gamemaster (00:06:44 - 00:06:46):  So if you drag that in. 
 (00:06:46 - 00:06:47):  Okay. 
Mack (00:06:47 - 00:06:51):  I love that it's encrypted. Yeah. 
Gamemaster (00:06:51 - 00:07:01):  That I just wrote this is a language that nobody understands. Nice. Okay. Clear that. Okay. 
Gamemaster (00:07:01 - 00:07:15):  Any people want to. So I guess just L and then Justin, you guys were here last week. I told him a little bit about what happened, including the stunning sweet move at the end. 
Gamemaster (00:07:15 - 00:07:19):  But do you guys want to. Did happen. 
Mack (00:07:19 - 00:07:22):  Ah, I can say what happened. 
 (00:07:22 - 00:07:23):  Oh, no. 
Gamemaster (00:07:23 - 00:07:30):  Oh, no, China. I haven't seen it. For some reason. For some reason not here. 
Gung (00:07:30 - 00:07:34):  He's been in some more ice. I don't know what happened. I mean, I vaguely vaguely remember it. 
Justin Hutchinson (00:07:34 - 00:07:48):  Yeah. Yeah. We were assigned what three tasks to go capture some tapers or find water and then check out of some sort of religious maybe or. 
Gung (00:07:48 - 00:07:53):  We were going to the water on the last day because it had just raining or be too muddy the next day. 
Justin Hutchinson (00:07:53 - 00:07:54):  Yeah. 
Gung (00:07:54 - 00:08:01):  Anyway, we just did the tapers first because we knew where they would be because the hunters had already tracked them. 
Justin Hutchinson (00:08:01 - 00:08:10):  Oh, before that, we made some traps, I guess, right? And then test them on you ourselves. 
Gamemaster (00:08:10 - 00:08:19):  You've worked with me and she has to test the traps on yourselves and. Right. You got a little bit of a little like. Treasure for that. 
Justin Hutchinson (00:08:19 - 00:08:29):  Yeah, then we found tapers, we didn't find them. We healed them. They were trapped in traps that weren't our traps. Right? 
Gamemaster (00:08:29 - 00:08:33):  And then your weren't your following traps. 
Justin Hutchinson (00:08:33 - 00:08:39):  Yeah. We didn't recognize them and then we got attacked by some barbaric people from Kelet. 
 (00:08:39 - 00:08:40):  Oh. 
Gung (00:08:40 - 00:08:47):  As far as we went. Yeah, they got us good, didn't they? 
Gamemaster (00:08:47 - 00:08:52):  Yeah, they almost killed Mac. I think Bordello healed him. 
Mack (00:08:52 - 00:08:58):  Yeah. Thanks, Bordello. Pretty scary. Big ups. 
 (00:08:58 - 00:08:59):  Yeah. 
Gamemaster (00:08:59 - 00:09:14):  Okay, cool. So, let's start by just asking. And I can, I got an answer for Bordello. But how do your characters, what's your characters experience with death? 
Gamemaster (00:09:14 - 00:09:25):  Oh, is it something you're familiar with? Is it, have you ever killed, you've probably killed animals, but have you ever killed a. 
Gamemaster (00:09:25 - 00:09:33):  Sapien to creature, I guess, before. Well, Sapien just maybe not the right word, humanoid. 
Gung (00:09:33 - 00:09:43):  I feel like I've made peace with death. After nearly dying while out in the wilderness. I don't know. 
Gung (00:09:43 - 00:09:53):  I'm scared of it anymore, but I feel confident enough that I know how to stay with off. But I know that if it comes from me, it comes from me. 
Gung (00:09:53 - 00:10:00):  So I've kind of made my peace with it. It's not something that's too fit terrifying. But I'm cognizant that it's terrifying for others. 
Gamemaster (00:10:00 - 00:10:09):  It sounds like you don't. It sounds like you do not fear it yourself. How do you feel about invlicting it? 
Gung (00:10:09 - 00:10:22):  Oh, I got to do what I got to do. You know, if someone's going to come at me, then I got to protect myself. Someone's going to come at my fellow fellows and I have to protect them. 
Gung (00:10:22 - 00:10:31):  I don't think I'd ever kill for the fun of it. You know, but we don't want to change any alignments. Yeah. 
 (00:10:31 - 00:10:32):  Thanks. 
Justin Hutchinson (00:10:32 - 00:10:46):  Yeah, for physics. I mean, he's a helper healer. 
Justin Hutchinson (00:10:46 - 00:11:03):  Nobody like close to him or anything, but I think he's also at peace. It realizes that it happens and it could happen to him if he puts himself out there in danger. 
Mack (00:11:03 - 00:11:17):  I'm a stone cold killer. I don't like to do it, but those that the things that need to die will be killed. 
Gamemaster (00:11:17 - 00:11:26):  And how about historically, I think you're probably the only person in the group who has like experienced probably dealing in death. 
 (00:11:26 - 00:11:27):  Yeah. 
Mack (00:11:27 - 00:11:28):  In Tinole. 
Gamemaster (00:11:28 - 00:11:30):  In Tinole. In Tinole. 
Mack (00:11:30 - 00:11:32):  In Tinole. In Tinole. 
Gamemaster (00:11:32 - 00:11:33):  In Tinole. 
Mack (00:11:33 - 00:11:37):  In Tinole. In Tinole. Yes. Killed humanoids. 
Gung (00:11:37 - 00:11:44):  I probably killed some animals for food and to keep them from eating me. 
Gamemaster (00:11:44 - 00:11:45):  Oh, yeah, for sure. 
Gung (00:11:45 - 00:11:50):  I think you guys have experienced that. I don't think I've murdered anyone. 
Gamemaster (00:11:50 - 00:11:56):  Yeah, that's what sort of interesting to me. I mean, interesting, but I wouldn't know. It's where its characters go. 
Gung (00:11:56 - 00:12:01):  So I wouldn't know if I've murdered anyone though. I couldn't murder. Maybe that's why I ran away. Maybe that's why I was. 
Gamemaster (00:12:01 - 00:12:06):  Yeah, that's who knows. I'm not interested in we don't know exactly. No, but I don't know. 
Gung (00:12:06 - 00:12:07):  I don't know. 
Gamemaster (00:12:07 - 00:12:18):  I don't know. No, we don't fear it. Okay. And Bordello said what comes from the ground will eventually return to the ground. We are life's soil. 
Gamemaster (00:12:18 - 00:12:32):  Respect life and respect death both are necessary. So very like. And he had a had time to think about it. 
Gamemaster (00:12:32 - 00:12:44):  So it seems like a lot of you guys are like in line with how the following views like the circle of life in a way, right? 
Gamemaster (00:12:44 - 00:13:02):  You get your people's are very intunable and you understand that death happens and you ask last time I forget who asked, but what you're going to do with these, the body of these people who attacked you. 
Gung (00:13:02 - 00:13:12):  Um, we decided that we decided to skin them. Or was that no, that was the main method. 
Gamemaster (00:13:12 - 00:13:23):  Yeah, that was a. No, we kind of leave them to be. 
Gamemaster (00:13:23 - 00:13:35):  Return to the ecosystem basically. Okay. It's I guess I think Thompson is called a sky barrier would be the equivalent which you raise them up off the ground and basically scavengers will come. 
Gamemaster (00:13:35 - 00:13:46):  Okay. So. So you guys got the tapers you manage these people who came and attacked you. What do you want to do next? 
Gamemaster (00:13:46 - 00:13:59):  Do you, uh, do you go straight back to camp? I forget what did we learn about the. Did we talk about who these people that attacked you are or did you want to investigate that at all? 
 (00:13:59 - 00:14:00):  Yeah. 
Gung (00:14:00 - 00:14:01):  Did it's some level? 
Justin Hutchinson (00:14:01 - 00:14:04):  I don't remember the details. Okay. 
Gung (00:14:04 - 00:14:11):  I feel like we should figure out who they are and what they want from us. 
Gamemaster (00:14:11 - 00:14:24):  Okay. Deadman tell no tales, but you can certainly take a look. Yeah, if anybody wants to take a look, how about you roll? Uh-huh. 
Gamemaster (00:14:24 - 00:14:31):  Tell me what you'd like to roll and why, how you'd like to take a look at these bodies. What? Some of you have metacinth, you could take a look at that. It's like a fun thing. It's just like perception, you know. 
Justin Hutchinson (00:14:31 - 00:14:38):  I remember you said they had like scars or something. So maybe like, oh, like Xamarin that. 
Gamemaster (00:14:38 - 00:14:43):  Yeah. Let me pull that picture again. I guess Tom hasn't seen it at all. So. 
Gung (00:14:43 - 00:14:44):  Yeah. 
 (00:14:44 - 00:14:45):  Let's. 
Gamemaster (00:14:45 - 00:14:57):  Yeah. Okay. Sorry, I was looking at Bordello's screen because now I've got, I've got two people up again. 
Gamemaster (00:14:57 - 00:14:58):  Um. 
Gung (00:14:58 - 00:15:18):  Um. 
Gamemaster (00:15:18 - 00:15:28):  There you go. That shot for you guys. Lauren. Yeah. Yeah. Yeah. Yeah. 
Gung (00:15:28 - 00:15:31):  Yeah. Yeah. They. 
 (00:15:31 - 00:15:33):  They. They look like. 
Gamemaster (00:15:33 - 00:15:36):  Are they. Those skins or those extra arms? Uh, those are skins. 
Gung (00:15:36 - 00:15:42):  Yeah, it's just like. I'm. So it's. Even though he wouldn't always creature with fur on the mic a tribe. 
Gamemaster (00:15:42 - 00:15:53):  Like. Yeah. I mean, they. Yeah. They. Grossly. They look like you guys. Um, they're. Humans. They wear the sort of. Garb that. 
Gamemaster (00:15:53 - 00:16:02):  Um, I mean. They look like. They look like you. They look like you guys. They look like you guys. They look like you guys. At a cursory level. 
 (00:16:02 - 00:16:05):  They seem to wear in the center of clothes that people. 
Gung (00:16:05 - 00:16:06):  In your following wood. 
Justin Hutchinson (00:16:06 - 00:16:11):  Okay. I mean, they look a little more animalistic. 
Gamemaster (00:16:11 - 00:16:20):  Looking at her teeth and eyes and claws. Uh, yeah, I agree. It almost looks like they have sharpened. Yeah, almost. So we have sharpened teeth, right? 
Justin Hutchinson (00:16:20 - 00:16:22):  Yeah. In particular that. 
Mack (00:16:22 - 00:16:26):  I just want to like, yeah, they look like they have claws too. Yeah. 
Justin Hutchinson (00:16:26 - 00:16:32):  I want to examine things. Hammond the bodies. As it were. That's why. Yeah, sure. 
Gamemaster (00:16:32 - 00:16:38):  Uh, what skill? I would say medicine. Okay, go ahead and rule medicine. 
 (00:16:38 - 00:16:41):  Yeah. 
Justin Hutchinson (00:16:41 - 00:16:43):  All right, 13. 
Gamemaster (00:16:43 - 00:16:46):  All right, is there anything in particular you're looking for? 
Justin Hutchinson (00:16:46 - 00:16:56):  Uh, I mean, I'm trying to figure out just the basic features. That seem to be like body modifications or, I guess, facial scars. 
Gamemaster (00:16:56 - 00:17:10):  Yeah, yeah. Yeah. So, you mean you can see in the picture that there's extensive, like scarification that's happening on these people's faces, in particular, possibly on their arms as well. 
Gamemaster (00:17:10 - 00:17:23):  Um, it's hard to know like how it was caused. If it, I mean, and even in their. Postmortem, it might even be difficult to determine if it was. 
Gamemaster (00:17:23 - 00:17:44):  Uh, performed intentionally or, you know, it's sort of, uh, from, from previous. Battles they thought. But you do know that this is, if it was performed intentionally, it's nothing like nothing that you guys have seen down your drive, where scarification does occur. 
 (00:17:44 - 00:17:46):  Okay. 
Gung (00:17:46 - 00:17:55):  Um, I like to do a diplomacy check to check for insignias and other kind of identifying marks. 
Gamemaster (00:17:55 - 00:18:00):  Okay. How about you, uh, role society if you have that? 
Gung (00:18:00 - 00:18:04):  Yeah, that. Oops. 
Justin Hutchinson (00:18:04 - 00:18:11):  Can I attempt to help her anyway? This is too late. It's for the one it doesn't matter. 
Gamemaster (00:18:11 - 00:18:14):  Yeah, there's not too much to look at here. 
Gung (00:18:14 - 00:18:17):  Uh, or at least that I don't understand. 
Gamemaster (00:18:17 - 00:18:24):  Yeah, I mean, closely, if you're looking at the pictures, you can see that they're wearing a lot of bones, which isn't particularly. 
Gung (00:18:24 - 00:18:28):  Do I know what kind of bones they are? 
Gamemaster (00:18:28 - 00:18:32):  Um, I would say you could roll a survival check to see if you know what kind of bones they are. 
Mack (00:18:32 - 00:18:33):  Oh, 
Gung (00:18:33 - 00:18:37):  Oh. 
Gamemaster (00:18:37 - 00:18:57):  Yeah, they're, well, you don't think they're. They don't look like small animal bones as well. Say, okay, cool. Don't really know like, you know that there are people in your following who do like, let me pull up a picture of one of the other species. 
Gamemaster (00:18:57 - 00:19:10):  Um, that you met last time. Let's. 
Gamemaster (00:19:10 - 00:19:26):  I'm going to do a few guys remember him. Now, just a picture from somewhere. 
Gamemaster (00:19:26 - 00:19:45):  Well, the point being, there are definitely. People definitely do wear bones. But this does sort of look like, uh, yeah, kind of taken to extreme once again. 
Justin Hutchinson (00:19:45 - 00:19:48):  We've already. I want to throw these bodies right? 
Gamemaster (00:19:48 - 00:20:05):  Yes, I. I transferred. Yeah, if you look at the party sheet and Tommy didn't see this last time, but if you go through, uh, who holds on the right hand side, the second button down is party sheet. 
Mack (00:20:05 - 00:20:14):  I'm already screw that up. Where am I looking? Option tool. The second button party sheet. Okay, I see it. Oh, okay. Yeah. 
Gamemaster (00:20:14 - 00:20:27):  So you can see these are some of the things that you guys have like obtained. So actually it would be good if before we move on, go ahead and divvy that up and like your inventory. 
Gamemaster (00:20:27 - 00:20:37):  I can, I think I can help expedite that if you know who's taking what? I can drop it into people's inventory like individually. 
Mack (00:20:37 - 00:20:44):  Would it be acceptable for me to do a manner of an inspection on these bodies? 
Gamemaster (00:20:44 - 00:20:47):  Yeah, sure. What would you like to? 
Mack (00:20:47 - 00:21:03):  I am interested in seeing if I can discern signs of demonic corruption on them or would have maybe noticed like circa the world wound. 
Mack (00:21:03 - 00:21:16):  Like, are these people doing this because of like some sort of metaphysical evil corruption of them? 
Mack (00:21:16 - 00:21:20):  Is what I am very concerned with. Okay. 
 (00:21:20 - 00:21:21):  It's interesting. 
Gamemaster (00:21:21 - 00:21:25):  Um, do you have any idea of what sort of skill you'd like to roll for that? 
Mack (00:21:25 - 00:21:32):  I'd love to roll athletics. I don't think you'll let me so I'm going to go with that would be. 
Gamemaster (00:21:32 - 00:21:45):  Now actually please go ahead and take take a moment, take 30 seconds while I figure out how to give you the time to your inventory and figure out how you can sell it to me. 
Mack (00:21:45 - 00:21:51):  I'll just take the religion check. Okay. 
Gamemaster (00:21:51 - 00:22:05):  Good plan. Okay. So that is pretty good actually. So you're looking at these at the these bodies. 
Gamemaster (00:22:05 - 00:22:20):  And you know, physical look at the scarification that was going on. I don't know. I mean, you've certainly seen what demons do to people in your time in the world and on, right? 
Gamemaster (00:22:20 - 00:22:32):  Um, you can do what they can do to people. And maybe you might see that these wounds look very poor to heal. 
Gamemaster (00:22:32 - 00:22:52):  Um, and I mean, it's not super easy for you to say one way or the other, but you could see you have seen who's like this caused by demons, but who's to say that it wasn't just an animal that breaks them across the face as well. 
Gamemaster (00:22:52 - 00:23:04):  It's it's hard to say. There's really just not a lot of information here. But it's a good thought. Okay, so let's deal with. 
Gamemaster (00:23:04 - 00:23:05):  Sorry, what's up? 
Justin Hutchinson (00:23:05 - 00:23:14):  I just put a quick question about, um, Mac in general, is his background ex, and devian crusader? 
Mack (00:23:14 - 00:23:15):  Yes. 
Justin Hutchinson (00:23:15 - 00:23:22):  Could he have used that demon lore? Um, I don't know if that would be better or not than religion? 
Gamemaster (00:23:22 - 00:23:28):  Yeah, I was going to I thought he might use that, but I think religion makes sense too. 
Mack (00:23:28 - 00:23:33):  I was just curious. That was that an ability to think totally forgot about. 
Gamemaster (00:23:33 - 00:23:36):  Well, maybe it's I think because you're more useless. 
Mack (00:23:36 - 00:23:49):  Oh, demon lore. Well, I actually, well, so looking at my sheet, they're the same modifiers. We would have ended up in the same place, although. Would that have changed the description you gave me? 
Gamemaster (00:23:49 - 00:24:03):  No, not in this case. I think you're looking for general signs. I don't know, demonic influence, I guess. So I think either of those is appropriate if you're trying to like identify a specific demon. 
Gamemaster (00:24:03 - 00:24:15):  I'd probably ask you to do. Uh, lore demons. This balfazar. Yes, it's about the. Pills above. 
Gamemaster (00:24:15 - 00:24:27):  I guess that's devil isn't there. They are different. Um, order. Okay, so let's see how can let's let's figure out how we can split this stuff up. If you get you guys want to take all of this. 
Justin Hutchinson (00:24:27 - 00:24:32):  So I know I was given that worry stone specifically, so I probably grabbed that. 
Gung (00:24:32 - 00:24:36):  Yeah, I'd like this years. 
Gamemaster (00:24:36 - 00:24:43):  Okay, let me see if I can, if you open up your inventory, can you just. Just drag some of this stuff in here. 
Justin Hutchinson (00:24:43 - 00:24:46):  I've tried it. It's not working for me. 
Gung (00:24:46 - 00:24:51):  Where's the inventory? Oh, oh, oh. 
Mack (00:24:51 - 00:25:03):  Okay, well, I dragged. Oh, yeah, you can. You definitely can. So the way that you drive the link. You drag the end that a little black circle, brown circle thing. You pick it up by that. 
Gung (00:25:03 - 00:25:08):  And you have to do them one at a time. It won't take off. It won't take all of them. 
Gamemaster (00:25:08 - 00:25:19):  It's true. Since there's, if there is like a load of stuff, don't worry about the ammo, especially for a sling. Then we don't need to get that granular. You just pick up sling bullets for every year. 
Gamemaster (00:25:19 - 00:25:20):  What do you want? 
Gung (00:25:20 - 00:25:24):  Yeah, I don't want the snares. I'm a rabbit. Snares being my terrifying memories. 
Gamemaster (00:25:24 - 00:25:26):  That is a little bit of anathema. 
Gung (00:25:26 - 00:25:40):  Yeah, and I don't know why that's the scarier thing. I feel very uncomfortable. Like this, the tense overwhelming fear just by looking at the snare. 
Gung (00:25:40 - 00:25:46):  I'll take the rope. Anyone have objections? 
 (00:25:46 - 00:25:47):  Cool. 
Gung (00:25:47 - 00:25:52):  All right, I'll take the rope. 
Gamemaster (00:25:52 - 00:26:01):  Okay, so just so you know, Gung, you have, uh, you are at. 
Gung (00:26:01 - 00:26:02):  Oh crap. 
Gamemaster (00:26:02 - 00:26:07):  I was supposed to. 10.6 of yes, you're at 10.6 of your 11 bulk. 
Gung (00:26:07 - 00:26:13):  So you would take penalties moving around with all that. Right now I would. I thought I'm under it. 
Gamemaster (00:26:13 - 00:26:23):  You actually you you will take. So I think, uh, maybe just do you know the rules? Specifically, I can look them up. I think you take speed. 
Justin Hutchinson (00:26:23 - 00:26:27):  Um, it's, I think it will start. 
Gamemaster (00:26:27 - 00:26:35):  Yeah, so on your sheet says you don't take any penalties until you're at six bulk. 
Justin Hutchinson (00:26:35 - 00:26:41):  Let me pull up. I think it's clumsy one and 10 feet speed reduction. 
Gung (00:26:41 - 00:26:42):  10 feet. 
Justin Hutchinson (00:26:42 - 00:26:44):  Yeah, it's a lot. 
Gung (00:26:44 - 00:26:47):  Oh my god. 
Justin Hutchinson (00:26:47 - 00:26:52):  I'm not going to be able to do that. I'm not going to be able to do that. 
Gamemaster (00:26:52 - 00:26:53):  Of course. 
Gung (00:26:53 - 00:27:03):  I could be remembering it wrong, but I'm pretty sure that's correct. Yeah, I'm trying to see. Yeah, I just say. One or one weight. 
Gamemaster (00:27:03 - 00:27:11):  So they're pretty savvy. Yes, maybe I'll just take one spare. And let me, I mean, unless you want to use them as a ranged weapon, 
Gung (00:27:11 - 00:27:17):  it may not be super because. Keep in mind that. Yeah, we're like, they probably do. 
Gamemaster (00:27:17 - 00:27:20):  They probably do more damage than your ball, right? 
Gung (00:27:20 - 00:27:25):  Oh. Can I load them in my bow? 
Gamemaster (00:27:25 - 00:27:43):  If you got a, maybe if you have my gay, uh, Melissa, I would let you know. But keep in mind, like, let me just say I don't expect that you guys will come across. 
Gamemaster (00:27:43 - 00:28:02):  I'm not going to throw out the bag of the gun. Um, in this adventure. And you also don't have like great ability to sell, to monetize these so it may not like be super important to grab all of this stuff. 
Justin Hutchinson (00:28:02 - 00:28:05):  So with that in mind, we're talking about weight. 
Gamemaster (00:28:05 - 00:28:21):  If there's like consumables, so like, I guess, almost like it picks up things that you probably could use. But everything they like, everybody's expected to carry all of their stuff in the following. 
Justin Hutchinson (00:28:21 - 00:28:32):  Could I drop my, my crossbow and pick up this lean instead? Sure. Okay, it's, I mean, it's heavy. 
Justin Hutchinson (00:28:32 - 00:28:39):  I'm not going to drop it. I guess I could just go zero. 
Gamemaster (00:28:39 - 00:28:43):  You might be able to right click it and, uh, hit delete. 
Justin Hutchinson (00:28:43 - 00:28:51):  I got that. Yeah. Alright, so I'll just switch out for the sling. Unless somebody else wants this crossbow. 
Mack (00:28:51 - 00:28:56):  I'm good. 
Gamemaster (00:28:56 - 00:29:09):  I think you carry it. Okay, yeah, you can carry them out of both equal to five plus your strength modifier without penalty. If you carry more, you can encumber, which is clumsy one. 
Gamemaster (00:29:09 - 00:29:20):  And then you cannot carry more than 10 plus your strength modifier. So yes. 
Gamemaster (00:29:20 - 00:29:29):  So I don't know if you want to drop some stuff. I guess you don't have to. 
Gung (00:29:29 - 00:29:42):  You can just sort of trudge, trudge back to, um, I'd like to drop two spears. I can. Yeah, four of fine. No matter how many arrows I have. 
Gung (00:29:42 - 00:29:47):  No worry about that. Okay, cool. I'll just take them out of the dead and clear them off. 
Gamemaster (00:29:47 - 00:29:55):  Yeah, if you had special enough, the other thing, right? You're these spears. You can stick them up after. I'm better than you use them again as throwing weapons. 
Gung (00:29:55 - 00:30:08):  Yeah, that's all I mean, I mean, I would give some of my rope, but it's point one. It's really the spears that are holding me down. So yeah, I'll drop two the spears and be left with four. 
Gamemaster (00:30:08 - 00:30:16):  Sounds good. You guys good with everything, leaving with ever else is in that parcel. So I'll just clear it then. 
Mack (00:30:16 - 00:30:18):  Yeah, I'm good. 
 (00:30:18 - 00:30:21):  Cool. 
Gamemaster (00:30:21 - 00:30:23):  We're learning all this stuff. 
Gung (00:30:23 - 00:30:26):  Wait, does our friend who's not here want any? 
Gamemaster (00:30:26 - 00:30:38):  That is a good question. I will give him a spear. Maybe he'll take a tinder figure too, but I'll just add that manually. If you want to subtract one from a visit. 
Justin Hutchinson (00:30:38 - 00:30:41):  Yeah, it took him all because it was one. 
Gung (00:30:41 - 00:30:44):  I didn't know what they were. 
Justin Hutchinson (00:30:44 - 00:30:47):  They just like, yeah, you can steal. 
Gamemaster (00:30:47 - 00:30:50):  Okay. But like instantaneous. 
Gung (00:30:50 - 00:30:53):  I think it's going to be a great success rate. 
Gamemaster (00:30:53 - 00:30:56):  Oh, like what's it called magic missile? 
Gung (00:30:56 - 00:31:05):  Oh no, it's it's like for light. Yeah, it has like the idea of magic missile which is automatically hit automatic damage. 
Gamemaster (00:31:05 - 00:31:09):  Yes, if you wanted to start fire, you would not have to like. 
Gung (00:31:09 - 00:31:14):  We're about, yeah, if it's raining or not, that'd be very helpful. 
Justin Hutchinson (00:31:14 - 00:31:21):  I have six of them so I can pass out some of if you need them there. That's wonderful. Zero weight. 
Gung (00:31:21 - 00:31:23):  So that's why I grabbed them. 
Mack (00:31:23 - 00:31:27):  Nice. Oh, that's a good point. Wow. 
Gamemaster (00:31:27 - 00:31:40):  Someone's thinking. I mean, they are just twigs, right? So do you guys make your way? Anything else you want to look at here? Do you want to head back to camp? 
Gung (00:31:40 - 00:31:44):  Should we take one of the bodies with us? 
Mack (00:31:44 - 00:31:53):  Two, the camp that is a good point. Let's see. I'm still on the right of the bottom. 
Gamemaster (00:31:53 - 00:31:58):  What is the bulk of a creature? The bulk of a median creature is six. 
Gung (00:31:58 - 00:32:03):  If we try it, yeah, I have two things a rope. Can we just write? 
Gamemaster (00:32:03 - 00:32:10):  You are several, you are several miles from camp. So you're what you're happy to drag it. It may not look the same when you get there though. Are we taking a picture here? 
Mack (00:32:10 - 00:32:18):  What about like, how many bows of wood are there? Like, can I make one of those like little giraffes? A wrap. A wrap. 
Gamemaster (00:32:18 - 00:32:21):  Do a crafting check real quick. 
Gung (00:32:21 - 00:32:25):  And we just tie it to the tape ears because we're taking the tape ears back, right? 
Gamemaster (00:32:25 - 00:32:30):  That's not a bad idea either. Yeah. You want to tie it to a tape ear? 
Gung (00:32:30 - 00:32:35):  We have a screw. I have two things a rope. Do you just pick it up? 
Gamemaster (00:32:35 - 00:32:51):  That sounds like a great idea. Okay. Tie it to the tape ear. Take it back. Yeah. Okay. So it's like getting towards the evening. You get back because if you recall it took you about four hours to tame the tape ears. 
Gamemaster (00:32:51 - 00:33:02):  And you know, you take the tape ears over to the herd because they don't need to come into them. The main camp haven't, but they're still wild animals. 
Gamemaster (00:33:02 - 00:33:12):  And the herd is kind of, I you. Because you are green, the dead human in the body. 
Gung (00:33:12 - 00:33:14):  Look what we found. 
Gamemaster (00:33:14 - 00:33:25):  Hey guys, we found something. So what do you say to these guys that kind of these people that kind of like, oh, silly. Where did you find that? Who is that? 
Gamemaster (00:33:25 - 00:33:29):  It's not one of our. 
Gung (00:33:29 - 00:33:35):  They tried to kill her. Don't worry. It's good. Oh, yeah, we could. 
Gamemaster (00:33:35 - 00:33:41):  I can see, I can see you very dead. It looks like someone hit it in the face of the rock. 
Gung (00:33:41 - 00:33:44):  And then we dragged it through the mud for miles. 
Gamemaster (00:33:44 - 00:33:55):  Oh, that sounds very, not very kind. You should probably talk with. grandfather, awa about this. 
Gamemaster (00:33:55 - 00:34:01):  That is very strange to see people who are not from our following out here. 
Gung (00:34:01 - 00:34:06):  And then we found something that we found. 
Gamemaster (00:34:06 - 00:34:19):  Okay, so you guys are going to bring the maybe, maybe. Leave the body outside of camp and have have grandfather awa come to the body. Rather than dragging the drag the body. 
Gamemaster (00:34:19 - 00:34:33):  It seems like a better idea, right? Have him come out. Okay. So what do you. What do you say to him? Grandfather awa comes out and is like, oh, we saw that you. 
Gamemaster (00:34:33 - 00:34:44):  We saw, I think I think I was doing. What I thought a centenitarian voice was. We saw that you. Tamed of the tapers. 
Gamemaster (00:34:44 - 00:34:46):  Thank you. 
Gung (00:34:46 - 00:34:52):  Yeah, yeah, we also. I have some. 
Gamemaster (00:34:52 - 00:34:56):  What do you mean. 
Gung (00:34:56 - 00:35:08):  I'm a bad guy. Well, these group of ruffians attacked us after we came to tapers. And so we attacked the back and won the battle. 
Gamemaster (00:35:08 - 00:35:20):  Rough. They were telling you can you show me. Actually, I guess you should, you should, yeah, I guess you would mention that you brought the body back. 
Gung (00:35:20 - 00:35:24):  Yeah, we brought one back to show you and to burn or do something with. 
Gamemaster (00:35:24 - 00:35:27):  He seems a little bit surprised. 
Gung (00:35:27 - 00:35:36):  You never had to deal with people that have attacked us before. So we didn't know what to do with the body. There's three more of them out in the woods. Or two more. How many are there? 
Gamemaster (00:35:36 - 00:35:39):  Two more. I think they were just two were there. 
Gung (00:35:39 - 00:35:42):  Okay, there's more out in the woods if you want to go get that one too. 
Justin Hutchinson (00:35:42 - 00:35:43):  I think we can. 
Gung (00:35:43 - 00:35:45):  Four hours away from here though. 
Gamemaster (00:35:45 - 00:36:00):  I think we can move those for the scavengers. Sure. I'll take a look at it. I think you can walk back out to the. To the place where the, the herd is gathered. 
Gamemaster (00:36:00 - 00:36:14):  And he actually brings Naktah with as well. Naktah, if you recall, is the healer of the following. Like she doesn't both magical and non magical healing in a sort of physics. 
Gamemaster (00:36:14 - 00:36:26):  Mentor. No way. So got to other era asks her to come and take a look as well. That body that you brought back to camp. 
Gamemaster (00:36:26 - 00:36:39):  And. You guys did a pretty thorough job of looking at it. I'm sure you share all of that information with with them. And they take a look over as well. 
Gamemaster (00:36:39 - 00:36:51):  And the main thing that you get the feeling is just of complete surprise. That there would even be. You heard him. 
Gamemaster (00:36:51 - 00:37:01):  He's in my, he's in my right. I don't know if you really. I don't know if you really wants to be here. Hi. This is Dexter. I think so. 
Gung (00:37:01 - 00:37:05):  I think so. I think I. Um. 
Gamemaster (00:37:05 - 00:37:16):  So. It's sort of what what I mentioned before or yes, the last time. It's very abnormal or it's not. 
Gamemaster (00:37:16 - 00:37:29):  It's not it's not unheard of, but it is abnormal for. Followings to run into each other. Um, in this way. Unannounced and that is. Their conclusion that this person must be. 
Gamemaster (00:37:29 - 00:37:33):  This deceased person must be from a different following. 
Gung (00:37:33 - 00:37:36):  Yeah, it's not one of us. 
Gamemaster (00:37:36 - 00:37:47):  Yeah, what is. Particularly odd is that. They would be so aggressive to. To begin. 
Gamemaster (00:37:47 - 00:38:00):  Although meeting other followings is uncommon. To meet in such a violent way is. Unheard of. There are followings that don't care for each other, but. 
Gamemaster (00:38:00 - 00:38:13):  This would never, you know, the default would not be to. Russian and attack with that explanation. Yeah. So. And. 
Gamemaster (00:38:13 - 00:38:24):  Has that has the same sort of feelings that you had as well, which are. Kind of surprise at the level of body modification that's happening here. 
Gamemaster (00:38:24 - 00:38:35):  The freshness seemingly, seemingly freshness or unhealed. Miss of the scarification. That's going on. 
Gamemaster (00:38:35 - 00:38:47):  And. The. You know, they say for now. We will. 
Gamemaster (00:38:47 - 00:38:59):  We ask you to leave the body here. And go up and get the other men of the words that's let's. Let's. Let's. Our coa. And. 
Gamemaster (00:38:59 - 00:39:10):  And. And they ask you to send them down to take a look at the body as well. But that you guys should go ahead and. And then you can get the rest for tonight finish up. 
Gamemaster (00:39:10 - 00:39:22):  Any work you have left and. And get some rest. So if you go on your character sheets. Go ahead and click that up. And then I think if you right click. 
Gamemaster (00:39:22 - 00:39:31):  Anywhere you can do overnight rest. No. Is that sharp? No. Okay, so I wonder if I do I have to do it. 
Mack (00:39:31 - 00:39:37):  I guess I think it's fair that you have to do it. So I can't just do it. Okay, board. 
Gamemaster (00:39:37 - 00:39:55):  Hello, taking over night. You guys would never do that. Especially since it announces it in chat. 
Mack (00:39:55 - 00:39:58):  It's like him. 
Gung (00:39:58 - 00:40:06):  It's like him school when you're taking an app at your desk. You don't want to do. I can't wait to see how he can do it. Maybe he can do it. 
Gamemaster (00:40:06 - 00:40:20):  He's going to find out. Except he knows because he's not stupid. Okay, so let's real quick before we move on. 
Gamemaster (00:40:20 - 00:40:28):  If we can take a second with physics just to figure out. Because I know we talked about we're going to do your like daily. Alchemist off. 
 (00:40:28 - 00:40:29):  Yeah, right. 
Gamemaster (00:40:29 - 00:40:52):  I put the stuff here, those are the formula that you knew from that you put into here a lab. So we'll add new formula here as you learn them, but I think what you should be able to do is these are listed as spells. 
Gamemaster (00:40:52 - 00:40:59):  So if you go to... 
Justin Hutchinson (00:41:05 - 00:41:07):  I have them under actions. 
Gamemaster (00:41:07 - 00:41:21):  Yes, so if you look at it, they're all just cantrips, but oh no not cantrips. Oh they are, okay, but let's list them as level 1s spells. So basically do you know what you want to prepare for the coming day? 
Justin Hutchinson (00:41:21 - 00:41:24):  So I don't really have to. 
Gamemaster (00:41:24 - 00:41:26):  Oh are you at will? 
Justin Hutchinson (00:41:26 - 00:41:33):  Yeah, what is it called quick tincture? I just kind of do it, I have four of them at will essentially. 
Gamemaster (00:41:33 - 00:41:42):  Okay, so you just have to pick which ones you're going to have? Yeah, but it does... So you can make any of these five how many times per day? 
Justin Hutchinson (00:41:42 - 00:41:55):  For just as quick tinctures. Actually I can't do often aspire or the asset when I can only do tinctures. But that does bring up a question, really quick question, probably. 
Justin Hutchinson (00:41:55 - 00:42:03):  Yeah. If we're not getting money, is crafting still viable? I mean it's fine if it's not just curious. 
Gamemaster (00:42:03 - 00:42:15):  No, well I mean I think it's in the mechanics that you're quick tinctures. You get your infused components for each day. 
Gamemaster (00:42:15 - 00:42:19):  Well, I mean... That right. You mean for crafting higher level stuff? 
Justin Hutchinson (00:42:19 - 00:42:27):  Well just crafting like elk and aspire, which I can't do with quick tincture. It's just something I have to do like during downtime. It takes... 
Gamemaster (00:42:27 - 00:42:39):  Yeah, so I mean you will... Take it any will... Right, so I guess this is a very good point. It's sort of the idea of the currency is a little bit like we're kind of hand waving it in a way. 
Gamemaster (00:42:39 - 00:42:50):  And just... Oh, I got you. Yeah, we're going to... What we'll do is we will. Yeah, we'll treat it as currency because it's basically as general supplies. 
Gamemaster (00:42:50 - 00:43:01):  And the thing is you would... We treat... We're going to treat like the currency like you have 100 and you have what 15 GP worth of... Things that people will be willing to do. 
Justin Hutchinson (00:43:01 - 00:43:03):  Okay, that works. 
Gamemaster (00:43:03 - 00:43:20):  So we'll... Yeah. And I think if it's not... If it's not in the parcels, I will make an effort to put some GP in the parcels for this reason. 
Gamemaster (00:43:20 - 00:43:32):  Okay. So that you have that those, you know, consumables or... Particles to get what you need to make these products. 
Justin Hutchinson (00:43:32 - 00:43:38):  Okay, perfect. Yeah, sorry. I did realize it was making a difficult character. 
Gamemaster (00:43:38 - 00:43:50):  No, no problem. I think learning a lot. Okay, yes. You know what you're able to make on a spot and how I'll trust you to manage that. 
Gamemaster (00:43:50 - 00:44:02):  Yeah, of course. Okay, cool. So... To make up the next morning and you remember that you had two tasks left to do. 
Gamemaster (00:44:02 - 00:44:13):  You went ahead and you got you you tanked the tape ears and brought them back to the following. And let's see what what is it like this morning? Let's roll it. 
Gamemaster (00:44:13 - 00:44:30):  Today is... Let's set this. 
Gamemaster (00:44:30 - 00:44:46):  So that is called in cloudy this morning, but not to run some rain like it was yesterday. So I think what you guys had said is that you were going to do the river the last day before the ceremony. 
Gung (00:44:46 - 00:44:52):  Yeah, so we're going to go check out the house today. 
Gamemaster (00:44:52 - 00:44:57):  Yes, the camp or whatever. Rock, yes. 
Justin Hutchinson (00:44:57 - 00:45:10):  Let me pull that stuff up. Hey, real quick question. Sorry. I keep interrupting. No worries. Mac and gun had some damage still. 
Justin Hutchinson (00:45:10 - 00:45:15):  Could I have patched them up over, you know, overnight before the rest? 
Gamemaster (00:45:15 - 00:45:28):  Yeah, definitely because you can treat wounds once an hour, right? Yeah. I think that you can because I think it's probably total less than 10 hit points of damage, right? 
Justin Hutchinson (00:45:28 - 00:45:33):  So yeah, yeah. Mac has a gun has three. 
Gung (00:45:33 - 00:45:37):  Yeah, I mean, just. I'm good now. 
Gamemaster (00:45:37 - 00:45:50):  Yeah. I had two damage, but certainly with all of the healing capabilities that are available. 
Gung (00:45:50 - 00:45:54):  You guys would get the best thing because we're back at camp and I'm sure you guys have healers. 
Gamemaster (00:45:54 - 00:46:05):  Besides this, yeah, so there's plenty of healing available to take care of that. So I think I've got you guys all. Both of us now. 
Justin Hutchinson (00:46:05 - 00:46:08):  Yep, cool. 
Gamemaster (00:46:08 - 00:46:19):  All right. So. Let me just read what I've got here. So Awa has asked the player characters to walk the well-trodden path to Rockloom. 
Gamemaster (00:46:19 - 00:46:34):  I got a first hand look at the site and anticipation of the green mode. If anything is a mess with the stones, the characters should do what they can to write to the problem. The party should protect themselves from violent fauna, but native animals have just as much a right to be there. 
Gamemaster (00:46:34 - 00:46:52):  So the path is well-troddened. So you're able to very easily follow it like it's not difficult to find out how to get there. 
Gung (00:46:52 - 00:46:56):  So do we have a map? 
Gamemaster (00:46:56 - 00:47:09):  Yeah, we're getting there. I don't know. No worries. There is a. 
Gamemaster (00:47:09 - 00:47:22):  Sorry words. Well, anyhow, yeah, so you're on your way. It's quite a number of miles to Rockloom. You don't camp there for many from multiple versions. 
Gamemaster (00:47:22 - 00:47:33):  But go ahead and make a perception check for me. Me? Everybody. 
Gamemaster (00:47:33 - 00:47:38):  I'll roll for a bordello. 
Gung (00:47:38 - 00:47:48):  Perception. Oh, yeah. 
Gamemaster (00:47:48 - 00:47:54):  Okay. I'm not doing bad. That looks pretty good. 
 (00:47:54 - 00:47:55):  Now let me. 
Justin Hutchinson (00:47:55 - 00:48:00):  Quick. 
Mack (00:48:00 - 00:48:06):  Hmm. 
Gamemaster (00:48:06 - 00:48:21):  Okay. Yeah. So let me share this picture with you. I think I'm going to go ahead and let's place you on to your neat open up. 
Gamemaster (00:48:21 - 00:48:36):  Yes. So you guys are very like aware of what's going on. Based on your roles. So let's. 
Gamemaster (00:48:36 - 00:48:48):  Go ahead and like what order are you guys walking? Are you all working side by side? Is somebody leading the pack? 
 (00:48:48 - 00:48:55):  I definitely would not be leading. 
Gung (00:48:55 - 00:48:58):  All lead. 
Gamemaster (00:48:58 - 00:49:09):  Okay. Yeah, I think that makes sense in a way. So I'm going to go ahead and put you guys on the map. I don't think there's like any particular. You like you said it's not like. 
Gamemaster (00:49:09 - 00:49:14):  You probably don't have a particular order that you're going in. 
Gung (00:49:14 - 00:49:17):  Man, I think I'm probably just leading the pack a little bit. 
Gamemaster (00:49:17 - 00:49:28):  Maybe it's something that you would develop over time, right? Yeah. As you came to know each other better. Do you guys see? Are you on the map now? Can you see? 
Gamemaster (00:49:28 - 00:49:29):  Everything is dark. 
Justin Hutchinson (00:49:29 - 00:49:35):  It looks like right. I can see. You can't see. Yeah, it's all black and white. 
Gamemaster (00:49:35 - 00:49:39):  I don't want to see darkness. You have dark vision. 
Gung (00:49:39 - 00:49:43):  One second. Yeah, I can't see anything. It's just black and black. 
Gamemaster (00:49:43 - 00:49:59):  Yeah, let me turn. Let me turn the global light on. I can see. Proof sets. 
Gamemaster (00:49:59 - 00:50:07):  Ampient lighting. Sunlight. There you go. You can see things now, right? You should all be able to see things now. 
Mack (00:50:07 - 00:50:10):  Yep. Yep. Yep. 
Gamemaster (00:50:10 - 00:50:21):  I can see. Okay, cool. So you guys all had very good perception rules. Nice. So. It's here. 
Gamemaster (00:50:21 - 00:50:33):  Except for gone, but we'll roll it over. You can. You said as well. I guess we'll use these as your initiative as well for this reason. 
Gung (00:50:33 - 00:50:35):  I didn't get a good perception rule. 
Gamemaster (00:50:35 - 00:50:39):  No, no, you did. Oh, sorry, I say gone. I'm a physics. 
Gung (00:50:39 - 00:50:40):  Oh, okay. 
Mack (00:50:40 - 00:50:43):  I was like, I'm going to get the highest one. 22. 
Gamemaster (00:50:43 - 00:50:54):  I know it's miserable. Okay. So yes, you had you had good perception rules. So we'll use those as your initiative. 
Gamemaster (00:50:54 - 00:51:06):  But you notice that there's actually some. You hear no, maybe a rustling in the bushes. And see. 
Gung (00:51:06 - 00:51:11):  Where will. 
Gamemaster (00:51:11 - 00:51:22):  I'm getting there. I'm getting there. Um. Did they show up for you now? 
Justin Hutchinson (00:51:22 - 00:51:24):  Yeah. Was the last of our appers. 
Gung (00:51:24 - 00:51:29):  It says. The dinosaurs. They are after week. 
Gamemaster (00:51:29 - 00:51:38):  Oh, God. There's three. Yeah. So. What do you guys know about the last drafters? Just just a Jurassic Park. Because that's what I'm operating on. 
Justin Hutchinson (00:51:38 - 00:51:42):  Same Jurassic World. I know how to command them. 
Gung (00:51:42 - 00:51:46):  I'll read on they like mall. For dinosaurs. 
Gamemaster (00:51:46 - 00:51:57):  Rex. Yeah, they're like I think they're like five feet long from like head to sale. They're not very tall, but they're pack hunters. They're like a little bit tall. They're like a little bit tall. 
Gung (00:51:57 - 00:52:01):  So it's kind of like. Kind of like a prehistoric world. The way I guess. 
Gamemaster (00:52:01 - 00:52:04):  Pretty. And they're sent. 
Gung (00:52:04 - 00:52:10):  And they look hungry. Oh, no. Who who has the meat. 
Gamemaster (00:52:10 - 00:52:16):  Thumbs of meat. Oh, I. They're. They're. Yes. 
Gung (00:52:16 - 00:52:24):  They are interested in a certain certain type of meat. So. Which is the one that we have in the wild. 
Gamemaster (00:52:24 - 00:52:25):  It's. 
Gung (00:52:25 - 00:52:35):  And it's. It's. It's. If it's too. And they're seen. Rapids don't. This is just called rabbit meat. 
Gamemaster (00:52:35 - 00:52:38):  Like deer's medicine. Coney. 
Gung (00:52:38 - 00:52:40):  Or just another word for. 
Gamemaster (00:52:40 - 00:52:41):  Rabbit. 
Gung (00:52:41 - 00:52:43):  It's what is this? 
Gamemaster (00:52:43 - 00:52:45):  Coney like Coney Island. 
Gung (00:52:45 - 00:52:48):  I've never heard that. I think that's a word for it. 
Gamemaster (00:52:48 - 00:53:01):  Okay, well, anyhow, if you're looking at combat tracker, everybody's there now. You can see what initiative you're in. And one of the blaster appers has push this ship. 
Gamemaster (00:53:01 - 00:53:17):  So they have a speed of 40 feet. So they're actually going to run up to that's one. It's going to run up to gong because you're off by yourself in closest. 
Gamemaster (00:53:17 - 00:53:25):  And make a talent attack against you. 
Gung (00:53:25 - 00:53:27):  No thing. 
Gamemaster (00:53:27 - 00:53:39):  That is a hit. So we're going to roll damage. 
Gung (00:53:39 - 00:53:45):  And then five damage. 
Gamemaster (00:53:45 - 00:53:52):  So they really do want rabbit meat. 
Gung (00:53:52 - 00:53:59):  Yeah, I mean, I'm not surprised. I literally look like something to find out in the wild. 
Gamemaster (00:53:59 - 00:54:06):  Okay, so it hits you twice. The alert is it is max turn. 
Mack (00:54:06 - 00:54:19):  Okay, well, I feel compelled to go help gong. 
Gamemaster (00:54:19 - 00:54:27):  I would like to do that. Okay. And then. So if you want to target someone, you can click the bull's eye. 
Gung (00:54:27 - 00:54:29):  Wait, how? Sorry, question. 
Mack (00:54:29 - 00:54:33):  Target mode. Oh, wait. Oh, sorry. Go ahead. 
Gung (00:54:33 - 00:54:34):  No, you're fine. 
Gamemaster (00:54:34 - 00:54:52):  Yeah, and I see you've got it targeted. So now you should be able to in your player character sheet. You should be able to actions and roll your tax as you would like. 
Gamemaster (00:54:52 - 00:55:04):  So like this would be if you attack with your flail, you'd click the, the die next to the plus nine because that's your first attack. Maybe subsequent attacks you would go, you know, to the plus four. 
Mack (00:55:04 - 00:55:10):  Oh, God. Wait, what was that? Why was that a four? 
Gamemaster (00:55:10 - 00:55:26):  Yeah. Oh, you clicked the plus, the minus one. Or maybe do you have up at the top of your character sheet? There's this thing says MA1 or MA number two, MA number three is MA number three. 
Mack (00:55:26 - 00:55:37):  Oh, I don't know. Can we, can we do five plus nine? Yeah, we'll do exactly. 
Gamemaster (00:55:37 - 00:55:39):  Yeah, we'll do five plus nine there. 
Mack (00:55:39 - 00:55:48):  So let's see, is that? I don't know why it didn't work. I dragged the plus nine anyway. Okay. 
Gamemaster (00:55:48 - 00:55:52):  Well, yeah, in any case, that's definitely a hit. So go ahead and roll damage. 
Mack (00:55:52 - 00:55:57):  Black, 1d6, okay. 
 (00:55:57 - 00:55:59):  Plus four. 
Mack (00:55:59 - 00:56:01):  Oh, wow. I really smacked them. 
 (00:56:01 - 00:56:02):  All right. 
Gamemaster (00:56:02 - 00:56:08):  So that's two actions. 
Mack (00:56:08 - 00:56:17):  I really think I should do it again. That's 24, 21 to hit. Does it 21 hit? 
Gamemaster (00:56:17 - 00:56:30):  I guess it hits. All right. So that blaster raptor is knocked the ground between Mighty Flale. 
Gamemaster (00:56:30 - 00:56:35):  I think you're going to have to name this thing the way it's going. 
Mack (00:56:35 - 00:56:36):  Is it dead or dying? 
Gamemaster (00:56:36 - 00:56:52):  It is, it is very dead. Oh, nice. Yes. So I think you, I mean, with the right characters we would do, like dying rules, but you know what, what, how much damage should you do? 
Gamemaster (00:56:52 - 00:57:03):  Did nine, I think it had four hit points left. Yeah, two hit points left. Oh, nice. So yeah, you, you smashed it. 
Mack (00:57:03 - 00:57:04):  And stay down. 
Gamemaster (00:57:04 - 00:57:08):  Okay. And now it's physics turn. Okay. Okay. 
Gung (00:57:08 - 00:57:18):  Sorry. Before you go, go ahead and question. Oh, yes. So I thought our initiatives were the roles we rolled. 
Gamemaster (00:57:18 - 00:57:25):  Oh, my gosh. I'm sorry. That is, that is right. So let me, let me give you from this way. 
Gung (00:57:25 - 00:57:28):  I just, I got confused. 
Gamemaster (00:57:28 - 00:57:36):  No, no, you're right. It should be, this should be 22. So you should have gone first. I'm sorry. 
Gung (00:57:36 - 00:57:37):  Yeah. 
Gamemaster (00:57:37 - 00:57:48):  I'm not sure. We, we won't like retcon anything, but we can, I think this is actually pretty accurate. Physically, you should be going at 11, right? Yeah. 
Justin Hutchinson (00:57:48 - 00:57:52):  Yeah, that's correct. Yeah, it's your role. Yeah, 11. Sorry. 
Gung (00:57:52 - 00:57:54):  I didn't mean to mess anything up guys. 
Gamemaster (00:57:54 - 00:57:56):  No, no, no, thank you for. You're right. 
 (00:57:56 - 00:57:57):  You did. 
Gamemaster (00:57:57 - 00:58:01):  Mac, you had like a 21 perception, right? 
Mack (00:58:01 - 00:58:05):  I think it was either 20. It might have just been flat 20. 
Gamemaster (00:58:05 - 00:58:17):  Yeah, I was, but you guys were all ahead of that first blaster out there. So yes, actually, actually, you know what we'll do, which I think is fair. 
Gamemaster (00:58:17 - 00:58:30):  Because I feel bad having wounded you seven when you were obviously aware of it, right? Yeah. So let's give you the hit points. 
Gamemaster (00:58:30 - 00:58:32):  Give you the hit points. 
Mack (00:58:32 - 00:58:36):  Yeah, I'll play Mr. President. Get down. 
 (00:58:36 - 00:58:37):  Okay. 
Gamemaster (00:58:37 - 00:58:51):  So we'll heal you that. What? And he would be over here. So let's just say Mac UK was like having run over here. 
Mack (00:58:51 - 00:58:55):  Oh, yeah, definitely. I would have. Yeah, following myself right on that. 
Gamemaster (00:58:55 - 00:58:59):  All right, cool. Then we're all good. This guy is. 
 (00:58:59 - 00:59:00):  On. 
Gung (00:59:00 - 00:59:05):  So was he still up? I know he died. Oh, okay. 
Gamemaster (00:59:05 - 00:59:11):  Very nice. I was wondering if I could get any death markers. That is very much a death marker. 
Gung (00:59:11 - 00:59:18):  Is it? If you guys see what I see, which is a, yeah, you see. Oh, yeah. 
Gamemaster (00:59:18 - 00:59:26):  Oh, yeah. Okay. So now it is. Gun go ahead and take your turn now because you didn't get it. 
Gung (00:59:26 - 00:59:39):  Me. Okay. I'm going to go over. Here. 
Gung (00:59:39 - 00:59:43):  Or in my clover by the trees. 
Gamemaster (00:59:43 - 00:59:48):  No, you're. I think you would have to be. Do you mean are you obstructed by the trees or? 
Gung (00:59:48 - 00:59:58):  Like can I still see the velociraptor? Hey, yes, definitely. Okay, cool. Yeah, I'm an aim for this one right there. Number three. 
Gung (00:59:58 - 01:00:09):  He's dead. And I don't like the way they just attacked my friends. So I'm going to throw a spear. 
Gung (01:00:09 - 01:00:10):  Let's try this. 
Gamemaster (01:00:10 - 01:00:13):  Okay, so make sure you target us. 
Gung (01:00:13 - 01:00:23):  Okay. Oh, yeah, got to do that. How do I, let me get me a second. In or is see if I remember how to do this. Nope, but I don't remember how to do it. What do I do? 
Gamemaster (01:00:23 - 01:00:24):  So there's. 
Gung (01:00:24 - 01:00:33):  I found it. Found it. Found it. Target enemy units. This one. Oh, do I drag? 
 (01:00:33 - 01:00:34):  Nope. 
Gamemaster (01:00:34 - 01:00:46):  Nope, you want to, you want to click on the bull's eye. To go into target mode. 
Gamemaster (01:00:46 - 01:00:53):  Got it. And then click on them. That should do it. Okay, see you got it targeted. 
Gung (01:00:53 - 01:01:03):  Cool, perfect. And then I'm going to throw a spear at him. All right. Attack. There you go. 
Gamemaster (01:01:03 - 01:01:11):  Boom. All right, go ahead and roll damage. 
Gung (01:01:11 - 01:01:21):  Yes. Five damage. All right, that's two actions. Looks like it's the one more. Yes, you have one more action. Boom, I throw another spear. Oh, damn, that one missed. 
Gamemaster (01:01:21 - 01:01:30):  Okay, that is a critical miss. Yeah, it looks like you meant to target number one, which is the ones further away from you. 
Gung (01:01:30 - 01:01:34):  No, I meant to know. Did I not target? 
Gamemaster (01:01:34 - 01:01:37):  I think you targeted the first of last after one. 
Gung (01:01:37 - 01:01:40):  Oh, I meant to target number three. 
Gamemaster (01:01:40 - 01:01:44):  Okay, well, do you want me to transfer that damage? 
Gung (01:01:44 - 01:01:53):  I don't mind. Sure. Yeah, because I meant to target number three. If I target number one, it's an accident. Okay, number three. That is fixed. 
Gamemaster (01:01:53 - 01:01:57):  Yeah, the one I know. Now it is more delusional. 
Gung (01:01:57 - 01:01:58):  Cool. 
Gamemaster (01:01:58 - 01:02:12):  What you can do. So I think we're delo. He has the kind of as a can trip. 
Gamemaster (01:02:12 - 01:02:27):  Let's see who's going next. So physically going next. He's going to first cast guidance on. 
Gamemaster (01:02:27 - 01:02:44):  Physic is going next. Now, now the unfortunate thing is now I have to know how to be a kick be a player to, which is. 
Gamemaster (01:02:44 - 01:03:00):  Let's see. So that should have applied guidance to you. We'll see if it actually works that way. 
Justin Hutchinson (01:03:00 - 01:03:02):  I don't know. 
Gamemaster (01:03:02 - 01:03:14):  Okay, I wonder if I can drag it on to you maybe. Well, anyhow, okay, so guidance. 
Gamemaster (01:03:14 - 01:03:26):  It gives you a plus one to your next attack skill or save. And expires it next at the start of my turn. 
Justin Hutchinson (01:03:26 - 01:03:30):  And that status bonus, right? 
Gamemaster (01:03:30 - 01:03:42):  That is correct. Okay, cool. Because I just want to make sure it stacks on. Oh, it matters because of your, because of your other class skills. 
Gamemaster (01:03:42 - 01:03:56):  Okay, so he casts guidance on the subject. And he's going to go ahead and use a sling in an attack. 
Gamemaster (01:03:56 - 01:04:11):  The last raptor that is not behind Mac. Oh, I don't think I meant to do that. 
Gamemaster (01:04:11 - 01:04:21):  Oh, I also tried to attack. Oh, that's why it rolls twice because I was targeting both of you guys. 
Justin Hutchinson (01:04:21 - 01:04:23):  I'm glad you missed. 
Gamemaster (01:04:23 - 01:04:35):  I'm both counts, but okay. So that's action to and he's going to go ahead and how does the aid, how does aid work? 
Gamemaster (01:04:35 - 01:04:38):  I think that's an action you can do, right? 
Justin Hutchinson (01:04:38 - 01:04:44):  Well, you have to ready the action. So I don't know how that's true. 
Gamemaster (01:04:44 - 01:04:57):  Let me, let me take a look real quick. Basic actions. A DC 20 to give a plus one. 
Gamemaster (01:04:57 - 01:05:01):  I feel like there's a different one for in combat. 
Justin Hutchinson (01:05:01 - 01:05:09):  It's the same. It is the same, but. You know, he could. 
Gamemaster (01:05:09 - 01:05:20):  Yeah, that's like a, you take like a penalty to that. If you don't share a language. 
Gamemaster (01:05:20 - 01:05:31):  Like a minus four to. Yeah. So let's see what else can you do? Because he casts. 
Gamemaster (01:05:31 - 01:05:42):  That was one action. Oh, no, and then he use this. Sorry. So he's actually going to go ahead and. 
Gamemaster (01:05:42 - 01:05:56):  Say, you can do inspire courage. Yeah, we can do inspire courage. Which is. A plus one to. 
Gamemaster (01:05:56 - 01:06:07):  Attack damage and saves for one turn for all of you guys actually. So that is a status. 
Gamemaster (01:06:07 - 01:06:12):  It doesn't say in your chat. 
Justin Hutchinson (01:06:12 - 01:06:15):  Yes, it does. Oh, it does. 
Gamemaster (01:06:15 - 01:06:20):  Inspire courage. ATK one status. Do you see that? 
Justin Hutchinson (01:06:20 - 01:06:22):  Yes, I do see it. 
Gamemaster (01:06:22 - 01:06:37):  Okay, cool. So that is going to go ahead and apply to. I believe it applies to one. Action on each returns. Maybe it applies to all of them. 
Gamemaster (01:06:37 - 01:06:48):  It applies to the. Oh, no, yeah. So you get plus one to basically everything until the. Until the start of $1 extra. 
Gamemaster (01:06:48 - 01:06:52):  And that makes it physics journey. 
Justin Hutchinson (01:06:52 - 01:07:05):  Okay, so I'm going to. First. Right. I'm going to use. Devise the strategy, which lets me really be 20. 
Justin Hutchinson (01:07:05 - 01:07:13):  At a time. And I also have the extra ability no weaknesses. I can attempt to do a recall knowledge check on it. 
Gamemaster (01:07:13 - 01:07:16):  Right. And that's a free action for you, right? 
Justin Hutchinson (01:07:16 - 01:07:28):  It is for free. Yes. So I'll go ahead and do that. Is there a particular skill? I should be doing to. We call information about the lasa rapture. 
Gamemaster (01:07:28 - 01:07:35):  Let's see. I would say this should be a. Nature. 
 (01:07:35 - 01:07:38):  Okay. 
Gamemaster (01:07:38 - 01:07:49):  They look like big feathery chickens with very sharp teeth. Although honestly, probably don't know what a chicken is, right? 
Gamemaster (01:07:49 - 01:08:00):  Because very domestic. I think it's a very small. A big turkey, let's say. With very sharp teeth and razor sharp talons. 
Justin Hutchinson (01:08:00 - 01:08:11):  Big turkey. Okay, so I don't know anything like this. And that means I don't get extra bonuses. And unfortunately, but I'm going to be roll that. It's a seven. All right, it's fine. 
Justin Hutchinson (01:08:11 - 01:08:17):  I'm still going to use it. I'm going to run up. To. And I'm. 
 (01:08:17 - 01:08:18):  I can move here. 
Gamemaster (01:08:18 - 01:08:23):  Remind me how devise a strategy works again. So I roll a d20. 
Justin Hutchinson (01:08:23 - 01:08:34):  And that's an action. And I can use that action. For an attack. It also does other stuff. But for right now, all we're using it for is. You can pre roll the d20 and decide if you want to use that as the attacker. 
Justin Hutchinson (01:08:34 - 01:08:35):  Use something else. 
Gamemaster (01:08:35 - 01:08:41):  And if I do see basically have the opportunity to use advantage. 
Justin Hutchinson (01:08:41 - 01:08:58):  Well, sort of. It doesn't require it. It takes an action. And if I do. Yeah, I would. If I do hit the creature with it, I'd give them. Basically, a sneak attack, but it's a precision attack. 
Justin Hutchinson (01:08:58 - 01:09:10):  So let's see what's my bonus plus five. I'm not going to risk. I'm just going to go ahead and just do a basic attack on this guy. Instead of using the devise strategy. 
Justin Hutchinson (01:09:10 - 01:09:14):  Of course. All right. Well, that's my turn. Exciting. 
 (01:09:14 - 01:09:16):  Okay. 
Gamemaster (01:09:16 - 01:09:29):  So now it is Velociraptor three's turn. He is heavily wounded. 
Gamemaster (01:09:29 - 01:09:42):  But it's most interested. So. He's going to go over here. Because he wants to get away from everybody else. And go ahead and attack physics. 
Gamemaster (01:09:42 - 01:09:59):  And then. Clothes. Actually, oh, yeah, that is what I'll do. Um. 
Gamemaster (01:09:59 - 01:10:10):  Last record, week 14, but that's almost certainly below your AC. Right. Oh, yeah. I must have not targeted you. 
 (01:10:10 - 01:10:13):  I'm currently flanking right. 
Justin Hutchinson (01:10:13 - 01:10:19):  So that's still be below your mind. Yeah, I think so. 
Gamemaster (01:10:19 - 01:10:32):  Okay, with its last action is actually going to. Try to. Over here. 
Gamemaster (01:10:32 - 01:10:40):  Get next to. Or actually, holocaust. Let me see. I have the ability to have that. 
Mack (01:10:40 - 01:10:46):  Just. 
Gamemaster (01:10:46 - 01:11:00):  Straight. So can use leaping. Leaping charge at. 
Gamemaster (01:11:00 - 01:11:16):  Or Dello. So it jumps over here towards Bordeaux and makes me talent attack. And then. 
Gamemaster (01:11:16 - 01:11:25):  Great. Great. Great. Great. Okay. Now it's the other velociraptor's turn. It's going to do that. Basically, take the same idea. 
 (01:11:25 - 01:11:29):  Take a swing at physics. 
Gamemaster (01:11:29 - 01:11:40):  No. Talents. Wait, or Dello. Okay. Well, I'm pretty sure. Oh, I see. Yeah. 
Gamemaster (01:11:40 - 01:11:43):  That's a hit for you too. 
 (01:11:43 - 01:11:53):  That's. 
Gamemaster (01:11:53 - 01:12:07):  Did that actually affect you though? Oh, I think I untargeted. Yeah, I think I did. Yeah, if you have the ability to advocate cool. 
Gamemaster (01:12:07 - 01:12:17):  And it's me using the leaping ability to get over here. Get away from most of you guys. Mac, do you have a tech of opportunity? 
Mack (01:12:17 - 01:12:23):  How do I know if I do class features? Yep, I do. Okay. 
Gamemaster (01:12:23 - 01:12:40):  Would you like? So he's going to run over here next to. Would you like to use your reaction? Yeah. To, and you have one reaction. Okay, so go ahead and make a strike at a velociraptor one. 
Mack (01:12:40 - 01:12:49):  Could you tell me what this counts as? I don't know that it counts with the normal first attack bonus of a turn. Does it? 
Gamemaster (01:12:49 - 01:12:55):  I believe that your reaction is always at your minimum multiple attack penalty. 
Justin Hutchinson (01:12:55 - 01:13:07):  Is that right? That is correct. Also you got a plus one from a inspired courage. Perfect. So is it place? 
Gamemaster (01:13:07 - 01:13:18):  So I dare you to miss. Okay. All right. Do you have a critical, is there a critical effect on? On the flail? 
Gamemaster (01:13:18 - 01:13:23):  Because that is definitely a critical hit. 
Mack (01:13:23 - 01:13:31):  So just so you know, it's plus one minus one. So it ends up coming out as that flat 19. 
Gamemaster (01:13:31 - 01:13:38):  Oh, no, no, it's at your, sorry, it's at your plus nine. 
Mack (01:13:38 - 01:13:41):  Oh, I thought you said it was at my minimum. 
Gamemaster (01:13:41 - 01:13:53):  Sorry, yes. That is a confusing way to say that. But what I mean is your minimum multiple attack penalty is zero. And you get minus five for each additional attack. 
Mack (01:13:53 - 01:14:00):  Oh, I'm understanding now. I was giving myself absolutely no benefit of the doubt. 
Gamemaster (01:14:00 - 01:14:06):  Yes, so that is actually a 29. 
Mack (01:14:06 - 01:14:13):  Oh, wow. Okay. So I see. Yeah, I don't know that I. 
Gamemaster (01:14:13 - 01:14:24):  So let me, let me look. The traits on your weapon are disarmament sweep. I think that means that you would try to rip it. 
Justin Hutchinson (01:14:24 - 01:14:28):  Is that right? Sorry. 
Mack (01:14:28 - 01:14:40):  Oh, no, that's. I think I have to try to trip before I even swing on it to say that. Yeah, I feel like that's different. 
Mack (01:14:40 - 01:14:48):  I think I just take a normal ass swing at this guy, but I don't know. I think that's still the only. 
Gamemaster (01:14:48 - 01:15:01):  Yeah, so go ahead and so you're just, yeah, you're going to, you'll just do the standard. Some weapons will have a specific effect, but this will just be double damage. 
Mack (01:15:01 - 01:15:10):  Okay, here I go. Eight times two, 16. 
Gamemaster (01:15:10 - 01:15:15):  That is a bloody pile of feathers basically. 
Mack (01:15:15 - 01:15:19):  Oh my gosh. This is flail. 
Gamemaster (01:15:19 - 01:15:30):  Yeah, like I said, I think you're going to have to name that thing. It is DD. Oh, wait, can you just peer it? 
Gamemaster (01:15:30 - 01:15:52):  I didn't want to do that. Okay. So let's go ahead and. I'm going to wave for the rest of this because I was going to have him run, but if you guys don't manage to kill this like in the next four, next four turns, I would be amazed. 
Gamemaster (01:15:52 - 01:16:04):  So you smash that I. So let me, let me just say I lost record. I think level one creatures. So I leveled them down. 
Gamemaster (01:16:04 - 01:16:22):  Because three level one creatures would be like a severe encounter for you guys for your party. But I wanted to have three because they had a cool thing called pack attack, which is if they're next to two other people, they deal like double damage. 
Gamemaster (01:16:22 - 01:16:35):  Well, obviously that did not come into play. Yeah, do you want to do want to collect anything from these guys? 
Justin Hutchinson (01:16:35 - 01:16:37):  I'll kind of. 
Gamemaster (01:16:37 - 01:16:40):  You want to take the last rapper skin? 
Gung (01:16:40 - 01:16:44):  I do. I want to bring it back as a trophy. 
Gamemaster (01:16:44 - 01:16:58):  Okay. I started adding at a last record skin tier inventory. I think you can just, I think you can actually just. If you want. Do you have the plus at the top? 
Gamemaster (01:16:58 - 01:17:11):  So if you go to your inventory, you just had a lot of rappers can give that a bulk of one actually. Because that's even though it's a small creature, it's still pretty heavy. 
Gamemaster (01:17:11 - 01:17:18):  There you go. Oh, you are still super in count of being covered, by the way. 
Gung (01:17:18 - 01:17:27):  Oh, I am. That's okay. I'll bring back some stuff to camp and I can put my spears in there. Did I lose two my spears because I threw them? 
Gamemaster (01:17:27 - 01:17:32):  Yes. So if you take that from four to two, unless you pick, you can pick them back up if you want. 
Gung (01:17:32 - 01:17:51):  Where do I? Like can I don't know how to get rid of them. You would just change the kind of list at it list. 
Gung (01:17:51 - 01:17:56):  Oh, I lost all of them. I got it. I'll fix it. 
Gamemaster (01:17:56 - 01:17:58):  I'll drag one back in. 
Gung (01:17:58 - 01:17:59):  No, I got it. 
Gamemaster (01:17:59 - 01:18:11):  I got it. Well, I need to drag it in. If you just type spear, it's not going to quite. 
Gamemaster (01:18:11 - 01:18:21):  So I'll drag one in here. Okay. And just change the counts. So click on the. Number of your entire. 
Gung (01:18:21 - 01:18:34):  Oh, man, I deleted yours instead of mine. Can you do it again? I'm sorry. It's okay. I'll stop touch editing. So I should have two. 
Gung (01:18:34 - 01:18:45):  Yes. And I see one spear. And I just need to add. So go ahead and go ahead and click on the number. Done fixed. Okay. Bring up. 
Gung (01:18:45 - 01:18:46):  Covered. 
Gamemaster (01:18:46 - 01:18:56):  Yeah. So at the bottom in the bottom left, you see total bulk. So you see the total. Seven point six. 
Gung (01:18:56 - 01:19:01):  And this is no penalty. And limit. Got it. Okay, that's fine. 
Gamemaster (01:19:01 - 01:19:12):  I'll take out the two spears and we get back to camp and I'll put them with the others. Okay. Important to note. So you will need to be clumsy. You need to take the clumsy condition. That's fine. 
Gamemaster (01:19:12 - 01:19:23):  I think I know Tom needs to leave at 1030. So I'm just going to leave you. Like the description of rock and I'll show you guys the map. 
Gamemaster (01:19:23 - 01:19:37):  Just to let you appetite. And then. I think we'll call it. So. 
Gamemaster (01:19:37 - 01:19:48):  Okay, don't take me a second. 
Gamemaster (01:19:48 - 01:19:51):  Yeah, come up for you guys. 
Justin Hutchinson (01:19:51 - 01:19:52):  Is it all black? 
Gamemaster (01:19:52 - 01:20:06):  Yeah. Black. Okay, let the light. Maybe. Oh, it's probably because you guys just aren't on there. 
Gamemaster (01:20:06 - 01:20:09):  So let me just turn left. That's. 
 (01:20:09 - 01:20:12):  Okay. Now, can you see? 
Justin Hutchinson (01:20:12 - 01:20:15):  Yeah, I can see it. Yeah. Oh, cool. 
Gamemaster (01:20:15 - 01:20:29):  So let me just describe this in for you. And then we'll then we'll have everything. Okay. So rock, room is a roughly semi circular monument stretching more than 200 feet across more end to end. 
Gamemaster (01:20:29 - 01:20:43):  There are 13 standing stones in the monument with the mammoth stone in the center. About 25 feet tall. It's crammed, carved in the shape of a trimpating tusked mammoth head. 
Gamemaster (01:20:43 - 01:20:58):  There are dozen other stones of carvings of other animals of the broken tusk houses. And they descend in size towards the edges. The two outermost stones are both birds, the raven and the falcon stone each about eight feet tall. 
Gamemaster (01:20:58 - 01:21:13):  So you're sort of up on a hilltop overlooking the surrounding terrain. And you guys, I think I wanted with the exception of gong has been here before. So you do you are familiar with this, with this place. 
Gamemaster (01:21:13 - 01:21:16):  Any quick questions about it while you're here otherwise. 
Gung (01:21:16 - 01:21:18):  Does it look okay? 
Gamemaster (01:21:18 - 01:21:27):  Does look okay? Ooh, that seems like it's going to need more than a question. 
Gung (01:21:27 - 01:21:40):  Well, this is the place we're going to, right? This is the place that you were, yeah, you were meant to look there. Does it look like how it's supposed to look? And I'm going to ask the others this because I've never been here. 
Gung (01:21:40 - 01:21:54):  So to me, it looks fine because I don't know what it's supposed to. That's fair. Hey guys, how does it look? Does it look like it's okay or should it look different? 
Gamemaster (01:21:54 - 01:22:06):  I would say that, let's just say that from what you all can see, like on Christmas inspection, we'll go into more detail later. Things look pretty normal. 
Gung (01:22:06 - 01:22:12):  Okay. Where are we concerned about the velociraptors we saw? 
Gamemaster (01:22:12 - 01:22:15):  It's a good question. 
Gung (01:22:15 - 01:22:23):  Kind of like, oh, those are, you know, we found out the wilderness. Are we like shit, then too close to the camp or something? 
Gamemaster (01:22:23 - 01:22:34):  Definitely on the, on the well-trodden trail. So it might be worth mentioning to them. It might be worth mentioning. 
Gamemaster (01:22:34 - 01:22:39):  But you don't see any dinosaurs here. No velociraptors here. 
Gung (01:22:39 - 01:22:46):  Do we see, can I look for signs of velociraptors? So make a nature check. 
Gamemaster (01:22:46 - 01:22:49):  Let's actually save that for next time. 
Justin Hutchinson (01:22:49 - 01:23:00):  Oh, real quick post-battle. Could I yield myself with a treatment? Yeah, go ahead and roll medicine. 
Justin Hutchinson (01:23:00 - 01:23:02):  Thank you. 
Gamemaster (01:23:02 - 01:23:10):  Does anybody else have medicine and would like to roll it? I think Bordello does. So I can roll it from the bed all. 
Gung (01:23:10 - 01:23:13):  Do we need to be trained? Oh, never mind. 
Gamemaster (01:23:13 - 01:23:16):  I don't have it all. I believe you do need to be trained in medicine. 
Gung (01:23:16 - 01:23:19):  I don't have it all. 
Gamemaster (01:23:19 - 01:23:25):  I was thinking of something else. Tom, do you have a medicine trained? 
Mack (01:23:25 - 01:23:28):  I do, but I don't, am I, am I hurting? 
Gamemaster (01:23:28 - 01:23:33):  I guess you're also should have healers tools, right? 
Justin Hutchinson (01:23:33 - 01:23:36):  Yeah, I have healers tools. I can like pass them. 
Gamemaster (01:23:36 - 01:23:48):  Oh, yeah. So you can just, you can pass them around. Yeah. You can't stitch yourself up. You pass the scissors to someone else. I'm at full HP, aren't I? Yeah, but you can, you can do first aid on. 
Gamemaster (01:23:48 - 01:23:49):  Is it? 
Mack (01:23:49 - 01:23:53):  Oh, yeah, pass me them bad boys. 
Justin Hutchinson (01:23:53 - 01:23:56):  Pass them over. Make it quick. 
Mack (01:23:56 - 01:24:01):  Do you want me to roll for this? Or are we just assuming that I'm doing a good job at it? 
Gamemaster (01:24:01 - 01:24:11):  Because this is all happening. Like because you're not waiting around for a long period of time. Go ahead and roll on your ending floor 15 or more. 
Mack (01:24:11 - 01:24:15):  Sorry. I'll screen you up a little bit. 
Gamemaster (01:24:15 - 01:24:38):  Everybody. I feel like you should, I feel like you should take another point of damage for everybody is poking at this. That's fair. Okay, but we'll, we'll, uh, did you actually know I had that only if you, only if you want, you're always, you're always very welcome to take additional unwarranted damage. 
Justin Hutchinson (01:24:38 - 01:24:44):  I mean, we put it that way, so I'm gonna, I'm gonna stay at the five damage. 
 (01:24:44 - 01:24:47):  You got the last red, Holly. 
Gamemaster (01:24:47 - 01:24:58):  All right, cool. Sounds good. Are you guys see radically good for two weeks from? 
Gamemaster (01:24:58 - 01:25:03):  Stay. That would be. The 23rd of October. 
Gung (01:25:03 - 01:25:04):  Yep. 
Justin Hutchinson (01:25:04 - 01:25:06):  I have no issues there. That's good. 
Mack (01:25:06 - 01:25:09):  I do not think that I do. 
Gamemaster (01:25:09 - 01:25:11):  Awesome. 
Gung (01:25:11 - 01:25:15):  We're good. Sweet. Sweet. 
Justin Hutchinson (01:25:15 - 01:25:18):  Peace, y'all. Morning, little thanks. Okay, you guys later. 
Mack (01:25:18 - 01:25:21):  Good to see you. Nice. See you.